This Week In Rust 511

2023-09-06

Hello and welcome to another issue of This Week in Rust! Rust is a programming language empowering everyone to build reliable and efficient software. This is a weekly summary of its progress and community. Want something mentioned? Tag us at @ThisWeekInRust on Twitter or @ThisWeekinRust on mastodon.social, or send us a pull request. Want to get involved? We love contributions.

This Week in Rust is openly developed on GitHub and archives can be viewed at this-week-in-rust.org. If you find any errors in this week's issue, please submit a PR.

Updates from Rust Community

Official

Newsletters

Project/Tooling Updates

Observations/Thoughts

Rust Walkthroughs

Research

Miscellaneous

Crate of the Week

This week's crate is str0m, a synchronous sans-IO WebRTC implementation.

Thanks to Hugo Tunius for the suggestion!

Please submit your suggestions and votes for next week!

Call for Participation

Always wanted to contribute to open-source projects but did not know where to start? Every week we highlight some tasks from the Rust community for you to pick and get started!

Some of these tasks may also have mentors available, visit the task page for more information.

If you are a Rust project owner and are looking for contributors, please submit tasks here.

Updates from the Rust Project

357 pull requests were merged in the last week

Upcoming Events

Rusty Events between 2023-09-06 - 2023-10-04 🦀

Virtual

Asia

Europe

North America

Oceania

If you are running a Rust event please add it to the calendar to get it mentioned here. Please remember to add a link to the event too. Email the Rust Community Team for access.

Jobs

Please see the latest Who's Hiring thread on r/rust

Quote of the Week

Rusts standard library, and a lot of the popular crates, are like a museum. While it does change, as new exhibitions are added, it is mostly finished. Each painting has a detailed explanation in 7 different languages underneath. Descriptions below each excitation are written beautifully, with detailed drawings, showing how everything works. It is so easy to navigate, one glance at the map is enough to find exactly what you are looking for. It is so convenient, you almost don't notice that you are learning something.

Internals of rustc are like a build site of a sprawling factory. You can see the scaffolds everywhere, as more production lines come online, and everything gets faster, better, bigger. Workers move around, knowing the place like the back of their hands. They can glance at the signs on the walls, and instantly tell you: where you are, what this place does and what pitfalls you should avoid. And you are a new hire who has just came for his first day at the new job. You look at the sign, and after some thinking, you too are able to tell roughly in which building you are. The signs almost always tell you what you need, just in short, cryptic sentences. You always can tell what is going on, with some thinking, but it is not effortless. The signs on the walls are not bad, just not written for anyone to get right away.

FractalFir on their blog

Thanks to Alona Enraght-Moony for the suggestion!

Please submit quotes and vote for next week!

This Week in Rust is edited by: nellshamrell, llogiq, cdmistman, ericseppanen, extrawurst, andrewpollack, U007D, kolharsam, joelmarcey, mariannegoldin, bennyvasquez.

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